using UnityEngine;
using System.Collections;
using System.Numerics;

public class ScaleTransform : MonoBehaviour {
	
	public BigIntVector position;
	static public double wroldscale = 0.000001;
	
	// Use this for initialization
	void Start ()
	{
		position.InitFromOut();
	}
	
	// Update is called once per frame
	void FixedUpdate ()
	{
		this.transform.position = position.ToVector3();
	}
}
